Level
9th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
10 Days
School
Transmutation
Attack/Save
None
Damage/Effect
Control
Translucent strings appear in front of the caster. When interacted with, time starts to bend to the caster's will. The caster must succeed on an Intelligence saving throw DC 20 for every action, or be sent to the astral sea.
If you succeed, you start to mold the flow of time in strange ways. While active, you may choose to perform any of these actions once per turn.
- Rewind time by 1 minute (all previous actions taken place in that minute are reversed)
- Skip 1 minute of time (no actions take place during skipped time. For example, a creature can't attack, but 1 minute of concentration is skipped)
- Create looping point (When your character dies, your own time is reversed to the moment before, and you get 1 free reaction. Can only be used once every 10 days)
- Slow time (Until your next turn, your speed is doubled, your concentration time is halved and you have advantage on melee attacks)
- Freeze opponent (One creature or construct you can see becomes grappled, you must keep concentration for as long as they are grappled)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/6/2022 12:58:50 AM
|
1
|
1
|
1
|
Coming Soon
|
Comments