You appropriate martial energy from your foes, diminishing their ability to fight while enhancing your own. Up to four enemy creatures of your choice that you can see within range must
make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d6 and subtract the number rolled from the attack roll or saving throw. In addition, you gain benefits depending on how many targets failed their saving throw and were affected by the spell:
| # of Targets Affected | Benefit |
| 1 | You gain a +2 bonus to AC. |
| 2 | You have advantage on all saving throws. |
| 3 | As a bonus action on each of your turns, you can take the Disengage action. |
| 4 | You have advantage on attack rolls. |
These benefits are cumulative, including those granted for lesser numbers of affected targets, and last until the spell ends.
while under the effect of this spell you cannot cast any other spell or be under effect of another spell
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