Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
(10 ft. )
Components
S, M *
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Warding
Upon casting this cantrip, any living creature within 10 feet of the caster experiences a vague but strong sense of unease or fear regardless of line of sight. This causes most regular folk, animals and insects to avoid the caster if possible. If a creature has an intelligence higher than 4, it may make a WIS 12 saving throw to approach the caster, otherwise the victim must remain outside of the spells’s radius. If an affected creature expends a bonus action, it can attempt the saving throw again. Any successful save allows the creature to approach without penalty. Any spell/item/ability that counters fear automatically negates this aura.
* - (Black blood (humanoid blood) stained robes)
Comments