Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self (10 ft. )
Components
S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
WIS Save
Damage/Effect
Warding

     Upon casting this cantrip, any living creature within 10 feet of the caster experiences a vague but strong sense of unease or fear regardless of line of sight.   This causes most regular folk, animals and insects to avoid the caster if possible.  If a creature has an intelligence higher than 4, it may make a WIS 12 saving throw to approach the caster, otherwise the victim must remain outside of the spells’s radius. If an affected creature expends a bonus action, it can attempt the saving throw again.  Any successful save allows the creature to approach without penalty.  Any spell/item/ability that counters fear automatically negates this aura.  

* - (Black blood (humanoid blood) stained robes)

Spell Tags: Warding

Available For: Warlock (Legacy) - The Undead Wizard (Legacy) - School of Necromancy (Legacy)

Nightslinger42

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