You channel thunderous energy, twisting its effect into one of two forms.
Expand. Each creature in a 20-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 3d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
Contract. Each creature in a 15 feet long and 5 feet wide line originating from you must make a Constitution saving throw. On a failed save, a creature takes 4d8 thunder damage and is pushed 15 feet away from you. On a successful save, the creature takes half as much damage and isn't pushed.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
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