Level
5th
Casting Time
1 No Action
Range/Area
Touch
Components
None
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

Anima: You attempt to consume another creature's memories. The target must make a wisdom saving throw, which, on a failure, allows you to steal a memory from the target, seeing it as the target did. On a successful save, nothing happens

Animus: You attempt to plant and/or give a memory in a creature. The target must make a wisdom saving throw, which, on a failure, allows you to transfer one of your own, or another creature's, memory. Additionally, you can fabricate one, however, the DC of the throw becomes DC = 12 + target's WIS mod + target's proficiency mod. On a successful save, nothing happens

A willing creature can recieve/offer the memory without the need of any checks

Creatures that are charmed by the caster must make the wisdom saving throw with disadvantage.

The target must have an intelligence score of 4 or higher for this spell to succeed.

 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Warlock (Legacy) Wizard (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Blood Hunter - Order of the Profane Soul

Mimir_The_Felony_Fellow

Comments

Posts Quoted:
Reply
Clear All Quotes