Level
3rd
Casting Time
1 Hour
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Divination
Attack/Save
WIS Save
Damage/Effect
Detection

You can see and hear a particular object you choose that is on the same plane of existence as you. You must make a Wisdom check, which is modified by how much you know of the object and the sort of replica you have of it. The object must not be worn or on the person of a creature at the time of the spells casting. 

Knowledge

Modifier
Secondhand (you have heard of the object) -5
Firsthand (you have seen the object) 0
Familiar (you have touched the object) +5

 

Replica Modifier
Primitive replica -5
Basic replica 0
Detailed replica +5

 

On a failed check, the spell fails, and you can't use this spell on the object again for 24 hours.

On a successful check, the spell creates an invisible sensor within 10 feet of the object. You can see and hear through the sensor as if you were there. The sensor moves with the object, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist.

Alternatively, you can instead learn of the location of the object relative to your current position. 

* - (a focus worth at least 1,000 gp, such as a crystal ball, a silver mirror, or a font filled with holy water)

Previous Versions

Name Date Modified Views Adds Version Actions
10/8/2022 1:57:36 AM
11
1
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Coming Soon

Spell Tags: Detection

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Knowledge Domain (Legacy) Cleric (Legacy) - Light Domain (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of the Watchers

psychosisX1

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