Level
5th
Casting Time
1 Action
Range/Area
150 ft. (40 ft. *)
Components
V, S, M *
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

When you cast this spell, your current hit points are reduced by an amount equal to the spell's level.

Until the spell ends, blood falls like rain in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is lightly obscured, and exposed flames in the area are doused.

When the area appears, each creature in it must make a Constitution saving throw. A creature takes 5d12 necrotic damage on a failed save, or half as much on a success. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or starts it's turn there.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by  1d12 for each slot level above 5th.

* - (a few drops of your blood, which the spell consumes)

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Sir_Otaku

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