A technique Unique to oneself it affects an area adding an advantage/making an attack or assuring a hit. 60-foot around the user a black sphere is formed where the target is pulled into the users domain acting similarly to a temporary pocket dimension
Squirming, greenish tentacles fill a 60-foot square on ground that you can see within range. For the duration, these tentacles turn the ground into a sea like terrain with the foreboding tentacles visible deep inside
The Radiant energy helps form the changing terrain helping to form the main attack
The psychic energy energy ravages the mind twisting it and breaking down the body
When a creature enters the affected area for the first time on a turn or starts its turn take 1d6 bludgeoning damage, 1d6 Radiant damage 1d6 Psychic damage
When the main attack is released the domain will end after the tentacles squeeze the target damaging the outside as the Radiant damage harms the inside as the psychic energy tries to break the mind
1d100 rolled and 1d4 for the distribution of damage
* - (Tentacles of a greenish terror, psychic energy and radiant energy )
Comments