Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Deception
A blood seeking necrotic energy aura radiates from you in a 30-foot radius. Until the spell ends, the aura moves with you and is centered on you. If a creature starts their turn within the aura and have an open wound (minimum 1hp damage), they must make a Constitution saving throw versus your Spell Save DC or take 4d6 necrotic damage, half damage on save.
Comments