Level
3rd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Deception

A blood seeking necrotic energy aura radiates from you in a 30-foot radius. Until the spell ends, the aura moves with you and is centered on you. If a creature starts their turn within the aura and have an open wound (minimum 1hp damage), they must make a Constitution saving throw versus your Spell Save DC or take 4d6 necrotic damage, half damage on save.

Spell Tags: Deception

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul

DM_Chili

Comments

Posts Quoted:
Reply
Clear All Quotes