Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

Harnessing chaos from the borders of the planes, you create three magic projectiles and launch them at one or multiple targets you can see within range. Make a ranged spell attack for each projectile. On a hit, a projectile deals 2d10 damage of a random type as determined by the d8 table below. Additionally, the target comes under the condition noted next to the damage type until the end of its turn.

  1. Acid (Corroding)
  2. Cold (Chilled)
  3. Fire (Scorched)
  4. Lightning (Shocked)
  5. Necrotic (Decaying)
  6. Psychic (Stupefied)
  7. Radiant (Branded)
  8. Thunder (Resonant)

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell creates one additional projectile for every two slot levels above 3rd.

 

* - (a bent or broken tuning fork)

Available For: Sorcerer (Legacy) Wizard (Legacy)

_Aura_

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