Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Harnessing chaos from the borders of the planes, you create three magic projectiles and launch them at one or multiple targets you can see within range. Make a ranged spell attack for each projectile. On a hit, a projectile deals 2d10 damage of a random type as determined by the d8 table below. Additionally, the target comes under the condition noted next to the damage type until the end of its turn.
- Acid (Corroding)
- Cold (Chilled)
- Fire (Scorched)
- Lightning (Shocked)
- Necrotic (Decaying)
- Psychic (Stupefied)
- Radiant (Branded)
- Thunder (Resonant)
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the spell creates one additional projectile for every two slot levels above 3rd.
* - (a bent or broken tuning fork)
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