Level
7th
Casting Time
1 Action
Range/Area
150 ft. (*)
Components
V, S
Duration
Concentration 1 Hour
School
Evocation
Attack/Save
CON Save
Damage/Effect
Cold

A deathly aura of cold expands out from you, freezing everything within its influence. When the spell is cast, an aura in a 30ft radius around the caster is filled with cold. Each subsequent turn, the caster may use its action to expand this aura with a 15ft radius sphere. The area of the aura must always be continous, no new sphere may be placed that does not overlap slightly with another area of the aura. 

Each Creature that enters the aura for the first time or starts its turn in the aura must make a Consitution saving throw. On a failed save It takes 4d10 Cold Damage and its speed is reduced to 0ft. If it succeeds, it takes half as much and isn't slowed.

Any water in the aura quickly freezes solid. Any structures that were affected by damp are rapidly stretched and cracked as the water within them expands and damages its structure. Any such affected structures automatically fail the save and take the spells 4d10 cold damage. A creature killed by this spell becomes a frozen statue until it thaws.

Once the spell ends, the area affected slowly begins to thaw over the next 12 hours. If the spell is recast in the same area before it has completly thawed the previous extent of the aura is created on the initial casting instead of the 30ft radius around the caster. If the spell is cast such that an area remains frozen for more than a week, the area of cold becomes permanent until thawed magically. 

The Caster is always unaffected by this spell.

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy)

Gammaron

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