Level
Cantrip
Casting Time
1 Action
Range/Area
10 ft.
(10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Force
You use your magic to cause a directed imbalance of air, creating a small wave force that erupts from your hands. The wave travels in a straight line of up to 10 ft from the caster but dissipates upon contact with any other objects. Any creature struck by this wave must make a DEX saving throw. On failure, the creature takes 1d8 force damage and is pushed 10 ft away from the caster. On a successful saving throw, the creature takes half damage and suffers no other effects.
At Higher Levels: Damage of the spell increase by 1d8 at level 5 (2d8), level 11 (3d8), and level 17 (4d8)
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