Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Force (...)

You conjure the power of the winds and infuse it into a piece of ammunition. You can make a ranged spell attack with the arrow by throwing it or firing it with a bow or crossbow. On impact, the ice arrow explodes. Make an weapon attack with a weapon that uses said ammunition. You can choose between three types of arrows. The first arrow is composed of the uncontrollable storms of the world, upon a hit from this arrow the target takes an additional 1d8 force damage and is launched backwards 20 feet and is knocked prone. The second arrow is from the Northern winds, imbuing the arrow with a chill. Upon getting hit with this arrow the target takes an additional 1d8 cold damage and gives them disadvantage on their next attack roll and reduces their movement speed by 10 feet for their next 2 turns. The third type of arrow is comprised of all the filth carried in the winds, the smoke, and the diseases. Upon getting hit with this arrow the target takes 1d8 of necrotic damage, and is blinded for the next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for every slot level above the 1st.

Spell Tags: Buff

Available For: Ranger (Legacy)

The_Middler

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