Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 ft. (5 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You launch a line of volatile energy 60 feet long and 5 feet wide, briefly displacing creatures in the area. Each creature in the line must make a Dexterity saving throw, suffering 6d6 force damage on a failed save, or half as much on a success. Additionally, a creature that fails is teleported to a random space on the ground within 60 feet of its position. On a failure by 5 or more, a creature lands in its new space prone.

Unless another is preferred, a GM can use this method to determine a random space: Roll 1d8 to determine the direction of the teleportation (with 1 being due North, 2 Northeast, 3 East, 4 West, etc.). To determine the distance (in feet), roll and multiply the result by 5. If the destination is occupied, the GM chooses the nearest point to the destination that is both safe and unoccupied.

* - (Void weaver kanabo (Homebrew))

Available For: Wizard (Legacy) - Graviturgy Magic

x0Genesis0x

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