When casting the spell, choose one of the following effects.
Lightning Lightning shoots out from the caster's hand in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 2d10 lightning damage on a failed save, or half as much damage on a successful one.
Fire Fire shoots out from the caster's hand in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 3d6 fire damage on a failed save, or half as much damage on a successful one. The spell can also be used to set a flammable item or thing on fire.
Poison Poisonous gas shoots out from the caster's hand in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one.
When casting the spell at level 5 or higher, an extra damage die can be added every two levels, with level 5 being the first do add an extra damage die.
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