Level
3rd
Casting Time
1 Action
Range/Area
15 ft.
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Damage

When casting the spell, choose one of the following effects.

Lightning Lightning shoots out from the caster's hand in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 2d10 lightning damage on a failed save, or half as much damage on a successful one.

Fire Fire shoots out from the caster's hand in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 3d6 fire damage on a failed save, or half as much damage on a successful one. The spell can also be used to set a flammable item or thing on fire.

Poison Poisonous gas shoots out from the caster's hand in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 3d6 poison damage on a failed save, or half as much damage on a successful one.

When casting the spell at level 5 or higher, an extra damage die can be added every two levels, with level 5 being the first do add an extra damage die.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

MasonTheLCpl

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