Level
3rd
Casting Time
1 Action
Range/Area
150 ft. (20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold (...)

Crystals of black ice begin to form around your finger as you point toward a location within range. The crystals speed from your finger to that spot and then blossom into an explosion of ice shards centered on that point. 

Each creature in a 20-foot-radius sphere must make a Dexterity saving throw. A target takes 8d6 cold damage on a failed save and is pierced by ice shards that explode at the beginning of their next turn, dealing an additional 1d6 cold damage. A successful save takes half damage and is not pierced.

The ice does not spread around corners, but deals cold damage to items and structures in range as though they failed the saving throw.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. This includes the secondary effect's ice shards.

* - (a crystal shard worth at least 50gp)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Artificer (Legacy) - Alchemist (Legacy)

professorbeej

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