Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
(20 ft. *)
Components
S, M *
Duration
1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
You wave of dark energy and mist releases from your hands. Any creature within a 20-foot cone must make a Constitution saving throw. On a failed save, they take 2d8 necrotic damage, or half as much on a successful one. The mist remains for the duration and is considered heavily obscured, and those in the area are considered deaf while inside the cone.
* - (Bit of ash and bone dust)
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