Level
3rd
Casting Time
1 Action
Range/Area
120 ft. (20 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Necromancy
Attack/Save
STR Save
Damage/Effect
Grappled

You curl your finger and skeletal arrns begin to crawl their way from beneath the ground 20 foot radius centered on a point within range. For the duration, the area is considered difficult terrain. When a creature starts its turn or moves into, it must succeed on a Strength saving throw or be grappled. At the start of a grappled creature's turn, it can make a Strength (Athletics) check contested by your spell save DC to break the grapple. Any creature that can each a grappled target can use its action to attempt to break that target's grapple by succeeding on a Strength (Athletics) check against your spell save DC. 

* - (shards of humanoid bones)

Spell Tags: Control

Available For: Cleric (Legacy) Warlock (Legacy) Wizard (Legacy) Bard (Legacy) - College of Whispers Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Alchemist (Legacy)

DeadFaceHD

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