The target must make a wisdom saving throw, on a failed save the target is permanently sent to the deepest, darkest corners of the abyss where their soul will be slowly devoured by the infinite demons and other horrors found within the abyss.
While in the abyss, the target does not have access to any magic or magical effects or abilities, and cannot leave or be summoned from the abyss by anything other than someone going into the abyss and finding/rescuing the imprisoned target.
If the target is not released or rescued within 7 days, their soul will be completely consumed within the abyss and the character will be permanently dead with no spell able to revive or resurrect them.
Should this spell be used to send a creature from the abyss back to its plane of origin, that creature does not die, and is instead bound to the abyss for 100 years and cannot leave until that period of time is up.
* - (Tome of Infinite Madness opened to a page.)
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Posted Jun 15, 2021Hey, this looks like a really cool spell that I want to use for a oneshot I'm building, and I'm interested to know what the Tome of Infinite Madness is as an item?
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Posted Jun 17, 2021The Tome of Infinite Madness is in a similar vein to the Book of Vile Darkness (and for your use-cases you could substitute it).
If you want to use Tome of Infinite Madness, the basic description (avoiding references to my specific campaign setting and lore) it is a book made from the flayed skin of innocents created by some long-forgotten being, it has changed hands many times and has been held by dark wizards, fanatical cultists to dead gods and strange beings from beyond and mad-men speaking of the doom of all things.
Each person who has held the tome has written in it, some pages contain horrifying spells and rituals intended to mutilate and cause unimaginable suffering, others are confessions of horrific mass murders bordering on genocides alongside strange prayers, but more often than not, the pages are filled with unintelligible scribblings.
There are a number of mechanics for holding this tome as a specific item (trying to read the tome requires a Wisdom save or gain a permanent, non-removable madness) but withstanding the madness gives access to spells and bonuses.