Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Combat (...)

You invoke the power and speed of a blistering cold wind. When you use this spell, you can immediately move 60 feet in any direction, so long as there are no objects in the way. This movement does not count as your movement, does not provoke opportunity attacks and you move through creatures as if they were difficult terrain.

If you move through an enemy in this way, they must make a Constitution save against your spell save DC. On a failed save, their speed is halved until the end of your next turn and they suffer 4d8 Cold damage. On a successful save, they take half damage and no other conditions.

If you end your movement in an area occupied by a creature, you and the creature must make a Constitution save against your spell save DC or take 2d8 Force damage plus 2d8 cold damage and you are ejected to the nearest empty space on a failed save. On a successful save for the creature, they take half damage. On a successful save for you, you take no damage and are ejected to the nearest empty space.

At higher levels: When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. The 1d8 damage is increased for all damage types associated with this spell.

 

Spell Tags: Movement Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

BurgellNacklethewiz

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