Level
3rd
Casting Time
1 Hour Ritual
Range/Area
Touch 60 ft.
Components
V, S, M *
Duration
Until Dispelled
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You magically bind a contract written in the blood of all entities involved in its terms. Every item in the contract must be precisely written. If a term can be interpreted multiple ways, then the Blood Contract will apply to all of the ways a term may be interpreted by the DM.

If a term or a rule defined in the contract is broken by an entity whose blood is bound and no failure condition is defined explicitly, the entity must make a Wisdom saving throw once per day while the rule remains broken. On a failure, that entity takes 5d10 psychic damage, or half that damage otherwise.

 

You can end the spell early by spending 1 hour to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

 

At Higher Levels. When you cast this spell using a spell slot of 5th it can only be removed by a greater restoration, or wish. When you cast this spell using a spell slot of 9th level it can only be removed by a wish.

* - (Blood of the signatories, paper and a writing implement)

Spell Tags: Control

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Omlettuce

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