Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
You conjure a magical orb of light and throw it at a creature you choose within range. The target must must make a Charisma saving throw. On a failed save, the target loses all focus on anything other than yourself, being magically compelled to take hostile action against you. Until the end of their next turn, the target cannot attack any creature other than yourself, focusing all of their energy toward fighting you.
Comments