Choose a point you can see on the ground within range. A plume of pure energy will then simultaneously erupt from the earth and the heavens. The spell has a 50x50 circular AoE. Each creature in that area must make a DC22 Dexterity saving throw. A creature takes 7d20 radiant damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain and impossible to walk on without making a DC18 Constitution save until cleared on a failed save the creature takes 3d4 fire damage. The damage to the land takes 3 days to heal,
At Higher Levels. When you cast this spell using a spell slot of 9th level or higher, the damage increases by 1d20 for each slot level above 8th.
I once saw Aandwyrm cast his wrath down upon a goblin. It was not pretty. -HIgh King Ouroboros
* - (any object you hold close to your heart (metaphorically, not literally), a meteor, a fragment of heaven and a clump of magma)
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