Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Poisoned
You reach out your hand towards a creature within range and attempt to magically taint its blood. The chosen creature must make a Constitution saving throw. On a failed save, the creature is poisoned for the spell’s duration. A poisoned creature can reroll its saving throw at the end of each of its turns, ending the effect on a success. Constructs and undead are immune to this spell.
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