Level
1st
Casting Time
1 Action
Range/Area
Self
(10 ft. )
Components
V, S
Duration
Concentration
10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Warding
Common Air Magic, Rank 1.
You summon winds that surround and protect you and your allies. For the duration, all allies within 10' of you receive a +1 bonus to Armor Class and Dexterity Saves, as the wind actively tries to prevent hits against them. Harmful vapors are similarly pushed out of the aura, granting you and your allies in the aura advantage on related saving throws. This zone moves with you for the duration.
This spell is part of the Red Venom Plains campaign setting. You can find more at TheLandRPG.com
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