You instantly teleport up to 10 feet to an unoccupied space that you can see.
Due to the completely unstable nature of this spell, you must roll a d20 when it is cast, then consult the results below.
20 - 16: You successfully maintain focus during the teleport and suffer no further effects.
15 - 11: You maintain most of the necessary focus during the teleport, however you leave behind three (3) coins* in the space you once occupied.
10 - 6: You maintain some of the necessary focus during the teleport, however you leave behind one (1) piece of clothing, equipment or treasure** in the space you once occupied.
5 - 2: You barely maintain focus during the teleport, as a result, you leave behind three (3) pieces of clothing, equipment or treasure and eight (8) coins*** in the space you once occupied.
1: You do not maintain focus during the teleport, as a result, all of your belongings fall to the ground in the space you once occupied.
*You leave behind the three (3) lowest-value coins that you were carrying before you cast the spell. For example, a Warlock carrying 10 gp, 5 sp and 2 cp would leave behind 1 sp and 2 cp.
**You leave behind one (1) whole Item that was in your Inventory before you cast the spell. The Item should be chosen at random by your DM. Although Clothes count as one (1) whole Item, only one (1) piece of clothing gets left behind.
***These Items and coins follow the already described rules for determining what gets left behind.