Level
1st
Casting Time
1 Action
Range/Area
Touch (10 ft. *)
Components
S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Warding

Blood pours from your wounds and gathers at your target forming a set of crystalline armor around them. Take 1d8 of necrotic damage then the target gains a bonus to AC equal to half the casters proficiency bonus.

If the target is hit while the spell is active they can use a reaction to end the spell early and shatter the armor. Each creature within 10ft of the target must make a dexterity saving throw against the casters spell DC. On a failed save they take 1d8 of piercing damage or half as much on a successful save.

At Higher Levels: At every level past level 1 add 1d8 of piercing damage to the damage done when the spell ends early.

* - (Blood from a fresh wound )

Previous Versions

Name Date Modified Views Adds Version Actions
10/17/2022 5:34:30 PM
21
1
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Coming Soon

Spell Tags: Warding

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Thiccjosh

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