A wave of rippling force sweeps out from you. Each creature in a 30-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 4d8 bludgeoning damage and has disadvantage on dexterity and strength saving throws for one round. On a successful save, the creature takes half as much damage and doesn't receive said disadvantage.
In addition, unsecured objects that are completely within the area of effect are automatically pushed 10 feet away from you by the spell's effect, and any creature that moves over the affected terrain must either make a dexterity check or move at half speed, on a failed check, the creature falls prone and loses all its movement for the rest of its turn.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 5th.
* - (A small pouch of ground crystal)
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