You charge your fist with holy energy before performing a brutal uppercut. On hit, the target takes 1d4 Bludgeoning Damage + 2d4 Radiant Damage. Additionally, the target creature must make a Strength Saving Throw (AC: 18). On a failed Save, the target creature becomes incapacitated until their next turn.
At 4th Level: Increase the damage to 1d6 Bludgeoning Damage + 2d6 Radiant Damage.
At 7th Level: On a failed save, the target creature takes an additional 2d4 Radiant Damage. On a successful save, the target creature instead takes an additional 1d4 Radiant Damage.
At 11th Level: Increase the damage to 2d8 Bludgeoning Damage + 3d12 Radiant Damage. Additionally, the target creature must make two Strength Saving throws. If both saves fail, the creature becomes incapacitated for 2 turns.
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