You can produce tendrils of dark energy that can be used to grab both creatures and objects or swing in your general vicinity. As an action, you can attempt to grab a creature or object.
When a attempt to grab a creature within 60 ft, the creature must succeed on a Dexterity saving throw or take 2d6 force damage and be restrained by the tendrils until the spell ends or if they succeed they only take half damage and are not restrained. A creature that starts its turn in the area and is already restrained by the tendrils takes 2d6 bludgeoning damage. A creature restrained by the tendrils can use its action to make a Strength or Dexterity check (its choice) against your spell save DC. On a success, it frees itself.
When you attempt to grab an object, you can either swing with it using your general movement or throw it at another creature. When thrown at a creature, each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 bludgeoning damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/18/2022 3:42:44 PM
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1
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0
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5e
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Coming Soon
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