Level
2nd
Casting Time
1 Action
Range/Area
Self
(15 ft.2)
Components
None
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Combat (...)
Leap up 60 into the air, then slam down on the ground on landing dealing 1d6 damage per 10 feet fallen to all foes in a 15x15 radius. Spell leveling gains 10 feet higher leap and healing 1 health per dice to roll on landing, capping at 2 per bonus level. This means you can leap 120 ft high, healing a large chunk in the process!
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