When you cast this spell, your shadow splits into 3 identical clones of yourself which appear separately within unoccupied spaces of your choice within 30 feet of you. When they appear, you can choose to magically swap places with one of the clones and leave it behind in the space you were originally occupying. During your turn, you can control the movement of each of your clones, which have access to the same movement speed and movement types as you do. Whenever you are taking an action, reaction or bonus action you can take them as though you were in the space of one of your clones, instead of your own space. You do not share senses with your clones normally, but you can choose to become blind and deaf to your own senses at the start of your turn in order to see and hear through one of your clones until the start of your next turn. Each of your clones has an AC equal to 10 + your dexterity modifier, has 20 hit points, and automatically succeeds on all saving throws. When a creature uses a feature such as Counterspell to react to the casting of a spell that you cast through one of your clones, the caster must be within range of you, able to see you specifically, and correctly guess that you are the real one or else their Counterspell fails.
When upcasting this spell, an additional clone is created for each spell slot level used above 6th
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