You lash out with an incredible burst of magical energy, allowing you to squeeze through an additional spell. Make a ranged attack roll against a creature or object in range. Then, you may expend an additional spell slot for a spell of casting time 1 action or less targeting or centered on that creature or object.
If the attack hits, it takes 2d6 points of lightning damage per level of the additional spell, and the effects of the additional spell are applied. If the additional spell requires an attack roll, use the same roll from Electrodominance. If the additional spell requires a saving throw, the target has disadvantage on the saving throw.
If Electrodominance misses, any additional spell that would target the creature or object fails. Any area of effect meant to be centered on the target is scattered. Roll 1d8 to determine scatter direction. Then, roll 1d4 for every 30 feet, rounded down, between you and the target. The area of the spell is centered 5 ft times the number rolled away from the target in the direction of the d8, where 1 is straight back at the caster, and 2-8 go clockwise around the square.
Electrodominance is the only spell being properly cast, and the only spell able to be countered. If Electrodominance is countered, no additional spell effects are applied.
At Higher Levels. When cast using a spell slot of 3rd level or higher, this spell deals an additional 1d4 points of lightning damage per level of the additional spell.
Electrostable Recharge (6). You may cast this spell once. After that, the device needs to recharge. At the start of each of your turns, roll a d6. On a 6, you regain the ability to cast this spell.
* - (Mizzium Apparatus with Enhanced Electrostable Beacon attachment.)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
4/15/2019 2:23:48 AM
|
7
|
1
|
--
|
Coming Soon
|
|
|
5/2/2019 3:37:15 PM
|
82
|
1
|
--
|
Coming Soon
|
-
View User Profile
-
Send Message
Posted May 2, 2019Spell sniper doubles the range of the spell, but does not double the range increments for the area effect scattering. Instead, the spell is scattered by half the amount rolled, rounded up.