Level
4th
Casting Time
1 Action
Range/Area
120 ft. (30 ft. )
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
Fire (...)

You summon the cataclysmic powers of fire and ice in a 30-foot-radius sphere at a point within range.

When you cast this spell and at the start of each of your turns for the spell's duration, choose either fire or cold. Each creature in the affected area must make either a Dexterity saving throw (for fire) or a Constitution saving throw (for cold) or take 3d10 damage of the selected type.

Any creature that takes both fire and cold damage from this spell takes 3d10 necrotic damage at the start of each of its turn for the duration of this spell.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, increase the fire, cold, and necrotic damage dealt by 1d10 for each spell slot level above 4th.

Some say the world will end in fire,
Some say in ice.
From what I’ve tasted of desire
I hold with those who favor fire.
But if it had to perish twice,
I think I know enough of hate
To say that for destruction ice
Is also great
And would suffice.
--"Ice and Fire," Robert Frost (1920)
 

Available For: Wizard (Legacy)

LilyNorthcliff

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