Level
3rd
Casting Time
1 Action
Range/Area
50 ft.
Components
V
Duration
Concentration
1 Minute
School
Illusion
Attack/Save
INT Save
Damage/Effect
Charmed
As an action, you infuse magic into every word you speak. One creature within range must make an Intelligence saving throw. On a failure, they are charmed until the spell ends. At the end of each of their turns, the target can repeat the saving throw
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