Level
2nd
Casting Time
No Action
Range/Area
60 ft. (15 ft. )
Components
V, S
Duration
10 Minutes
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Charmed (...)

This spell requires the caster to mumur under their breath to cast it anywhere. 

You create a magical zone where you and your allies have advantage on deception as well as +6 on deception and persuasion in a 15-foot-radius sphere centered on a point of your choice within range. Your allies instantly know the effect of your spell, and your enemies must succed on a 16 perception saving throw. On a failed save, they sense nothing; on a succesful save, they consciously know of your spell. A creature just entering the area must make the same saving throw. If the creature chooses to tell the others of your spell, they have to reroll their saving throw with advantage and +2. You know whether each creature succeeds or fails on its saving throw.

Spell Tags: Control Deception Charmed

Available For: Bard (Legacy) Cleric (Legacy) Warlock (Legacy) Paladin (Legacy) - Oath of Devotion (Legacy) Paladin (Legacy) - Oath of the Crown Cleric (Legacy) - Order Domain

DragonFossil18

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