You declare your devotion to your Deity, offering yourself as a vessel of their divine might. If you are in good standing with your Deity (determined by your DM), it will accept your offering and will imbue the holy symbol with their divine power. If your Deity finds you unworthy, you need to make an atonement, or your Deity cannot receive your offering for any reason, the spell fails.
If you Deity accepts your offering, place the holy symbol around your neck and choose from one of the following:
Aura of the Crusader (30 feet): Your aura grants +5 AC.
Aura of Retribution (30 feet): Any creature that hits you or a friendly creature within your Aura must make a Wisdom saving throw against your Spell DC. On a failed save, the target takes 2d4 radiant damage, or half as much on a successful one.
Aura of the Shield (30 feet): Your Aura grants Acid, Cold, Fire, Necrotic, and Radiant Resistance. If you receive radiant damage and must make a saving throw to avoid a condition (Blinded, Paralyzed, etc.), you gain Advantage on the saving throw to prevent the condition. You also have Advantage on removing conditions if it was caused when taking radiant damage.
Empowered Aura of Courage: Your Aura of Courage also grants creatures immunity to being Charmed, they cannot gain any levels of Exhaustion, and gain Advantage from being Blinded, Deafened, Poisoned, and Paralyzed.
Empowered Aura of Protection: Your Aura of Protection extends to grant your Charisma modifier bonus to Death Saves. Your Aura also grants double your Charisma modifier to saving throws.
The spell ends prematurely if you die, dismiss it as a Bonus Action, or you perform any action against your Deity's will (The DM determines this). If you perform an action against your Deity's will, the holy symbol explodes, dealing 2d6 piercing and 2d6 radiant damage to all creatures within 30 feet and you receive double that damage. If you dismiss the spell as a Bonus Action, the holy symbol radiates a blinding light and then vanishes. All hostile creatures within 30 feet of you must make a Constitution saving throw against your Spell DC. Creatures with Radiant Immunity automatically succeed, and creatures with Radiant Resistance have Advantage. On a failed save, they are Blinded. The target can repeat the saving throw at the start of each of its turns, ending the effect on itself on a success. If the spell ends naturally, the holy symbol vanishes.
* - (A necklace of the holy symbol of your Deity worth at least 1,000 gp and Holy Water, which the spell consumes)Previous Versions
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11/17/2017 3:22:15 PM
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3
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1.0
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Coming Soon
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