Level
1st
Casting Time
1 Action
Range/Area
Unlimited
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
None
Damage/Effect

This spell calls the nearest beast of a particular type you designate (horse, boar, badger, etc) of a CR of 1/2 or lower to seek you out. The beast moves toward you under its own power, so the time it takes to arrive depends on how close a beast of the desired type is when you cast the spell. If there is no beast of that type capable of reaching you within the spell’s duration, you are aware of this fact, but the spell is wasted.

When the called beast arrives, it approaches to within 5 feet of you and remains nearby for the duration of the spell.

Its starting attitude is indifferent, modified by circumstances and interaction. Other than starting attitude, this spell gives you no special influence or ability to communicate with the called animal, although you may use other spells or abilities to do so.

Once the spell’s duration expires, the animal acts in accordance with its attitude. Most animals will likely wander off, but a hostile predatory animal may attack, especially if it is hungry or provoked.

When cast at a higher level: When cast with a 2nd level spell slot you can call beasts of CR 1 and you may add an additional point to the CR value for every spell level above 2nd.

Domesticated beasts or beasts trained by someone else, including such creatures as familiars or animal companions, are unaffected by call beast.

Available For: Druid (Legacy) Ranger (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

Axolotldamage

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