This spell lasts for 24 hours, but you must surrender your spellcasting abilities. (Elemental == fire, water, earth, wind, radiant, necrotic).
You create an elemental wall on a solid surface within range. You can make the wall up to 90 feet long, 40 feet high, and 3 feet thick, or a ringed wall up to 60 feet in diameter, 40 feet high, and 2 feet thick. The wall is opaque and lasts for the duration.
When the wall appears, each creature takes 8d20 elemental and force damage.
One side of the wall, selected by you when you cast this spell, deals 8d20 elemental and force damage to each creature that ends its turn within 15 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage and is hazily visible through. You can use an action to re-shape the wall or move it up to 50 ft farther away. The edge of the wall has to be within a radius of 200ft of you.
Your size is raised to 30ft in height, and your health tripled. A weapon you're proficient with appears in your hand, and it deals 1d20 elemental damage as well as it's normal effects. A crown with six crests appears in your head, each crest representing one of the six elementals. You can use 1 action to take one of the crests off and throw it in a 100ft radius of you. Each crests does 10d20 and 3d20 of its respective elemental damage in a 10ft radius.
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