Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Combat (...)
A globe of dazzling white light appears, swifty drifting towards a chosen enemy and lending some vitality to a nearby ally. Choose a creature within range, the target must make a constitution saving throw. On a failed save the target takes 2d12 radiant damage and you or a creature of your choice within 30ft of the target regains hitpoints equal to half the damage dealt (rounded up).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radiant damage increases by 1d12 for each slot level above 2nd.
* - (an amber charm)
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