Level
5th
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
Creation (...)

Choose an item from the real world room that you and your party are playing in. This item will then be summoned into the D&D world and exist for three rounds before disintegrating. Between level 5 and 9, this item can be anything so long as it is not used for damaging others. At 10th level and higher, any weapon or object used for harm (i.e. pocketknife, baseball bat, golf club etc), can be imported into the game. For items that do not exist in D&D, it is up to the DM to choose a fair equivalent either from the D&D base game or from homebrew content. When importing ranged weapons that rely on ammunition (i.e. a bow or crossbow) the weapon must be accompanied by ammunition, which can also be imported in the same turn at no additional cost. Nothing will happen to the object if it takes damage or is consumed. If consumed, the object will lose its conjured status and therefore retain its effects when in the stomach of whatever ate it.

Previous Versions

Name Date Modified Views Adds Version Actions
5/3/2019 12:42:23 AM
3
1
5
Coming Soon

Spell Tags: Creation Summoning Utility

Available For: Wizard (Legacy) - School of Conjuration (Legacy)

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