Level
1st
Casting Time
1 Action
Range/Area
100 ft.
Components
V, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
WIS Save
Damage/Effect
Debuff

The caster must use the proper name of a Humanoid creature within range. The caster begins whispering a story of demise about the target, foretelling of their imminent death. The longer the story is, the more powerful the effect. When the story completes (with the spoken words The End), the target must make a Wisdom saving throw. For each turn the story lasted, they subtract 1 from their total roll. On a success, the spell does nothing. On a failure, the target will take an additional 1d10 + (x)d4 (x = number of turns the story was told) Psychic Damage from the next source of damage they take from the caster, up to an hour from completion of the story.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d10, for each slot level above 1st.

* - (A Storybook (must be important to the caster))

Spell Tags: Debuff

Available For: Wizard (Legacy) - School of Abjuration (Legacy)

404samnotfound

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