The spellcaster slams the components into the ground and a ring of green and blue flame envelopes that point, spreading outwards. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 10d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads 10 feet every round and does 5d6 damage for every round the target is in it. This spell cannot be dispelled, even by the user; however, the spell can be stopped by another spellcaster who casts counterspell.
The spellcaster may choose up to 3 targets in the fire. Neither the spellcaster or these targets get damaged in the fire.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 2d6 for each slot level above 4th and the spellcaster can choose 1 additional target to be protected from the spell.
* - (a root of devil's thorn and ash)
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