You summon mighty blasts to bombard your enemies. You choose 3 spots that you can see at the time of casting. 3 blasts will descend on those spots, in the order that you chose them, one after another. The first blast will descend immediately, while the remaining 2 will descend at the start of your next two turns. These blasts have a 15 foot radius from the point they land at. Any creature caught in these blasts must make a Constitution saving throw. On a Failed save, the target takes 5d10 Thunder damage and is knocked prone. On a successful save, the target takes half damage and does not fall prone. Additionally, A target hit by the epicenter of a blast, takes double damage regardless of the outcome of their saving throw. Damage is calculated individually per blast.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d10 per blast for each slot level above 6th
* - (3 small spheres)
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