Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect
Cold
You target a creature within the spell's range, and that creature must make a successful Wisdom saving through or take 1s6 cold damage. In addition, the target is cursed to feel as if it's exposed to extreme cold. For the duration of Evercold, the target must make a successful DC 10 Constitution saving through at the end of each hour or gain one level of exhaustion. The target has advantage on the hourly saving throws if wearing suitable cold-weather clothing, but it has disadvantage on saving throws against other spells and magic that deal cold damage - regardless of its clothing - for the spell's duration.
The spell can be ended by its caster or by Dispel Magic or Remove Curse.
* - (an insect that froze to death)
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