Level
6th
Casting Time
1 Action
Range/Area
5,000 ft. (500 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic (...)

A sphere of negative energy ripples out in an up to 500-foot- radius sphere from a point within range. Each creature in that area must make a Constitution saving throw. This spell has varying effects on each creature in that area depending on the CR or player level of that creature. 

 

Creature with a CR or player level equal to or less than BBEG CR or caster level divided by 5, rounded up:

A target instantly dies on a failed save, or falls unconscious with zero hit points but stable on a successful one.

 

Creature with a CR or player level equal to or less than BBEG CR or caster level divided by 3, rounded up:

A target takes 12d6 necrotic damage on a failed save, or half as much damage on a successful one. 

 

Creature with a CR or player level higher than BBEG CR or caster level divided by 3, rounded up:

A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

 

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.

* - (the powder of a crushed black pearl worth at least 500 gp)

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Xinamar

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