Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
M *
Duration
Concentration
1 Day
School
Transmutation
Attack/Save
None
Damage/Effect
Manipulate materials into small clockwork objects. Roll a d20. If less than 5, create harmless clockwork object. if 5 to 10 make a creature that deals 2 damage to what it touches. If 10 to 15, clockwork creature deals 5 damage to what it touches. If 1 to 20, creature deals 5 damage to what it touches and deals 2d4 elemental damage. The element is determined by DM.
* - (Any form of metal and gears)
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