it works like like The Golden Rotation (Spin) but its like a second throw, and it only can be used if both hands are free. what is used as a bonus action.
If the spin can make any symetrical sphere spin,if it hits something, it will Transfer the energy and the Spin to the object what can and very brutal. A spin loaded steel ball deals 2d6 + 2 force damage to its target, if its more than 40ft, the steel ball deals 1d12 + 2 force damage, if its not a steel ball but is a symetrical sphere it only deals 1d6 damage.
Extra information: It needs to be a symetrical sphere because of the friction of the air, if its not perfectly symetrical it wont spin so fast , it can spin but it wont make much damage. in the hand when the spin is loaded , the spinloaded steel ball will be in a air bubble so you wont take any damage, but after you toss it, the spin will damage the next thing the spin touches. The Spin makes damage by tranfering the spin energy into that object/person, what kan end very brutal. like if the steel ball hits your are you arm will spin of on that area what next roundschaped. The steel ball can only be stopped with a spin in the opposite direction or wait a minute till it stops spinning.
* - (Steel ball)
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