Upon taking damage you can spend your reaction to have a currently exposed length of rope, thread, or bandages spring to life and magically reinforce itself. The item will then attempt to restrain the target. The target makes a Dexterity saving throw equal to your spell casting save Dc. On a failure the creature is restrained until the end of your next turn. The creature may as an action make a strength saving throw at the beginning of its turn equal to your spell casting save Dc to break free. On a success the item used in the casting of this spell is destroyed. 5ft of material is required for each 5ft square the creature takes up. At the end of your next turn the material falls harmlessly off the target in its square.
((The spell’s range increases when you reach 5th level (10ft), 11th level (15ft), and 17th level (30ft)
Level
Cantrip
Casting Time
1 Reaction *
Range/Area
5 ft.
(5 ft. )
Components
S, M **
Duration
Instantaneous
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Restrained
Comments