Level
Cantrip
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S *
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect
Psychic (...)

As part of the action used to cast this spell, you
must make a melee weapon attack against one
creature within the spell's range, otherwise the
spell fails. On a hit, the target suffers the attack's
normal effects, and you exchange a moment of
silent, instinctive communication that expresses
your personal challenge. Before the beginning of
your next turn, if the target willingly moves more
than 30 feet away from you or attacks a creature
besides you, it immediately takes 1d8 psychic
damage, and the spell ends. This spell's damage
increases when you reach higher levels.

At 5th level, the melee attack deals an extra 1d8 psychic
damage to the target, and the damage the target
suffers for moving more than 30 feet away from
you increases to 2d8. Both damage rolls increase
by 1d8 at 11th level and 17th level.

* - (a weapon)

Available For: Cleric (Legacy)

ArvandorVilya

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